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Finding Inspiration in Every Turn

You are the local town’s lone hero. Beset with the task of keeping the citizens safe by patrolling the corrupted roads (path tiles) in the surrounding area. As you kill monsters they will drop loot which consists of equipment or tiles. This loot will appear in your inventory. Your inventory holds up to five items. Newer items will replace the oldest unused items in your inventory.

Equipment:

Selecting equipment from your inventory will display that item’s stats. If you already have an item equipped in that slot it will display it’s stats as well so you can compare and decide if you want to replace it with the new selected item.

Tiles:

There are two types of tiles; Path Tiles and Ethereal Tiles.

Path Tiles can be placed on any unoccupied path/road tile. These tiles can spawn creatures and/or offer healing to the hero. You do not have to place a tile as most spawned monsters will present some type of challenge to the hero but defeating these monsters will usually reward the hero with better loot.

Ethereal Tiles can be placed on any unoccupied non-path tile. Most ethereal tiles will influence the surrounding path tiles, usually by granting a buff to the hero when he walks through an influenced path tile.

Corruption:

Corruption is a new mechanic introduced in version 1.23. All empty tiles start as corrupted. Placing a unique path tile on the map will remove corruption on that tile and the two connected tiles. Each repeated tile-type removes corruption on just that tile. During loop 15 each mob is buffed based on the remaining corruption. 

corruptiion.gif

Loops:

The hero completes a loop by returning to town. On each return the hero is healed and new monsters spawn with increased difficulty. Loop 15 will be the most challenging be sure your hero is properly equipped. Upon completing Loop 15 your hero will be rewarded with an unlocked Perk. Perks will carry over to all future runs.

Note on Life Gain:

Your Life Gain amount represents the percentage of normal damage (not magical or aoe) returned as a healing effect. For example, if your Life Gain is 10 % and you deal 20 normal damage you will heal for 2 hit points. The minimum heal amount is 1. Life Gain is a capped at 50%.

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